Saturday 29 October 2016

testing new units

I had 2 50pt games using my new units to see how they would perform whilst I won both games it didn't go exactly to plan

the main thing that didn't happen was the waves in which I wanted the list to function but I was playing the scenario with killbox 2 flags and a circle zone so I ended up splitting the big pack of mechthralls to capture my flag whilst I tried to contest the zones which worked fine.

the carrion thralls didn't really do much and neither did nightmare but I did play quite cautiously with him as well as the birds they were in a bush with stealth unit some winterguard with mini feat n they got pretty much sprayed off the table lol

so it needs some more work and trial and error I haven't had chance to try the wither shadow combine yet maybe when I get a 75pt game ill try em out lol

next on the agenda is what I'm pairing denny1 with as much as I like goreshade1 he is very similar to denny in that hell have a gd go at cracking arm but I think the pairing still has some gaps

so I decided to go for another lady! skarre1

 Cryx - skarre...
Theme: No Theme Selected
75 / 75 Army
Pirate Queen Skarre - WJ: +28
- Barathrum - PC: 15 (Battlegroup Points Used: 15)
- Shrike - PC: 6 (Battlegroup Points Used: 6)
- Shrike - PC: 6 (Battlegroup Points Used: 6)
- Inflictor - PC: 13 (Battlegroup Points Used: 1)
Satyxis Raider Captain - PC: 4
Wrong Eye - Wrong Eye & Snapjaw: 17
- Snapjaw
Satyxis Raider Captain - PC: 4
Satyxis Raiders - Leader & 9 Grunts: 16
- Satyxis Raider Sea Witch - PC: 3
Satyxis Raiders - Leader & 9 Grunts: 16
- Satyxis Raider Sea Witch - PC: 3
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GENERATED : 10/28/2016 10:07:42
BUILD ID : 2024.16-08-27

so the main idea for this list is high def skew and a jack spam counter with the amount of feedback in the list it will make playing aggressive difficult  

black spot and barathrum will chip away 2 boxes each time it damages that jack with its claws which is awesome!

the shrikes have a +4 to dmg on trample and can trample any base size

the rest is my deff skew with snap jaw and +2 deff vs shooting and ignore blasts theyl be hard to shift and they all have feedback to take out journeyman quickly n then move on to the caster

the only change I am possibly goin to make is dropping the shrikes for death rippers to make sure I have enough arc nodes to throw out black spot safely

so iv ordered some raiders the captains witch's wrong eye and skarre1 so they'll be here next week and ill try them out week after hopefully

ill post more when the arrive and after play testing  

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